Virtual Reality (VR) headsets are fast becoming a vital tool in medical training, particularly as healthcare professionals are stretched to their limits dealing with Covid patients. Can the technology do more to improve healthcare as a whole as the sector undergoes further digital transformation?

Stanford research shows an improvement in kids’ self-efficacy (confidence in their ability to tackle new tasks) when learning with VR. Can new developers and decreasing costs help to make VR learning a viable option?

VR could improve human skills training beyond traditional classroom or elearning methods, and it could also help those working from home to feel more connected and engaged with their colleagues. But can VR overcome obstacles such as cost and content?