Keeping kids engaged at school, and getting them ready for the future of work, will take more than recycling old content into new activities – the entire structure of education needs to change. I learned more about a competency-based education pilot to see how it teaches human skills.

Stanford research shows an improvement in kids’ self-efficacy (confidence in their ability to tackle new tasks) when learning with VR. Can new developers and decreasing costs help to make VR learning a viable option?